Eric Newcomer has an entry up asking Have We Got it all Backwards with Software Assembly? Basically, Eric comes to the conclusion that
The easy part should be developing the reusable services. The hard part should be their composition and assembly.Myself, having lived through several waves of "the software component market is going to really take off this time" (Yourdon's Decline and Fall of the American Programmer comes quickly to mind), I have a rather similar view of this whole debate.
I think it's a big mistake to think that the analogy to mass production is the reusable software component. Quite frankly, the analogy to mass production is the disk copy - and with the internet, it's the download. From my point of view, there simply is no issue with mass production in the software business. We can create far more copies of anything than anyone could possibly make use of.
Production isn't the issue. Design is.
I've been having a great time working on my MMOG framework, 3rd-Space. Since December, I've been focussing on the actual event driven simulation framework, as this framework is key to the system's performance and scalability. The work is based on the simulation framework described by Rimon Barr in his thesis, 